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Don't Disarm Parts on MIDI Stop when Externally Sequenced
#6
drGrov,
Thanks for the concise rundown of your workflow. It really helps me understand what your goals are.  Thanks for your kind words, Darryl and I are working a lot of long hours and not getting paid yet, so these nice comments are the currency we are excepting in liu of real money. :-) It really does mean a lot to us that the “life work” we believe we should be doing is matching our customers needs. 

We are happy to indulge all requests, but we do need to make sure that generically the solution fits everybody. 

One of the philosophical questions we have is: what The NDLR should do when it gets a Midi start message.  There really is no method of “arming” the play buttons. This is only an artifact of the clock signal starting and stopping. Meaning if there’s no clock tick and you push play the NDLR is frozen in time, it “thinks” it’s actually playing but there’s no clock ticks to advance the sequencer counters.  We thought it could be a bit obnoxious if The NDLR started playing all four parts if it got a start message, especially if it wasn’t meant to.

I just had another thought, can your sequencer trigger the “Play” CC message(s) for the various parts that you’re looking to start? This would automatically “arm” the parts you would like to have play when the start message arrives. CC message details are found in the appendix of the manual. And by the way I just edited the start/stop/continue section to better reflect the current way The NDLR works. The new manual version is 1.3, which will be out today or tomorrow.

Play/pause CC numbers (off<=62, on>=63): 
CC 85 - Pad
CC 86 - Drone
CC 87 - Motif 1
CC 88 - Motif 2

Steve
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RE: Don't Disarm Parts on MIDI Stop when Externally Sequenced - by Steve - 02-20-2019, 09:28 AM

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