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Using fractals instead of Perlin Noise
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When I look at a score, I see geometric figures, not noise. Often, what I see resembles Koch snowflake fractals. For instance, a square wave input might produce two notes. If you delve deeper, you would find a sub-square at the high level and another at the low level, resulting in four notes. This recursive digging can continue indefinitely.

By adjusting the pulse width, you can influence the tempo, while altering the signal height affects the spread of notes. This adjustment also determines how deeply you can recurse. Eventually, you can transform the square into other shapes.

I hope this explanation makes sense.
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Using fractals instead of Perlin Noise - by Tugdual - 4 hours ago

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