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filtering clock and or start stop etc on an output
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I'm not sure how this would work. It should be possible to do but might be cluncky since you're navigating a menu with no screen while playing. I would say save 2 presets and press play and then switch preset to 2, where you're filtering those messages, but I don't know how it works with loading saves while clock is being sent. Those happen so fast, it's likely to cause dropped clock ticks. I will try it and see what happens.
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RE: filtering clock and or start stop etc on an output - by Jesse Johannesen - 12-09-2022, 05:40 PM

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